Augmented reality for public art and cultural spaces
Site-specific AR that brings artwork, public spaces, and cultural stories to life, built with artists for real-world audiences.
- VMF Winter Arts
- Northwest Territories Tourism
- Shape Immersive
- Lausanne Jr Olympics
- Interactive Emmy nominee
- 30+ years in animation, games, VR, and AR
AR experiences built for the real world
Public-facing AR has to work for artists, audiences, phones, signage, lighting, and launch day. We build for all of it.
Public Art AR
Murals, posters, sculptures, installations, and outdoor public activations.
Festival & Event AR
City-wide AR trails, QR-based activations, artist-led experiences, and mobile-first public UX.
Cultural & Tourism AR
Location-based storytelling, destination campaigns, educational overlays, and interactive visitor experiences.
Artist Collaboration & Technical Direction
Helping artists turn concepts into technically feasible, polished AR experiences.
Training & Workshops
AR workshops for artists, students, cultural teams, and creative technologists.
Featured work
2021-2023
Vancouver Winter Arts 2021-2023
Three years of city-wide AR public art with VMF Winter Arts: 20+ international and Indigenous artist collaborations, original AR concepts, and mural augmentation across downtown Vancouver.
Case study →
2023
Northwest Territories Tourism
Two sponsored AR filters, Landscape Portals and Aurora, bringing Northwest Territories landscapes to a city-wide public art audience at VMF Winter Arts 2023.
Case study →
Selected murals
Mural Augmentation
Physical murals extended with AR: Breathe for St. Paul's Hospital Foundation, Sean Karemaker's Stuff of Trees, and Ocean Hyland's Wind and Water.
Case study →How we build public-facing AR
A process designed to reduce risk while preserving the creative intent of the work.
- Concept development
- Technical feasibility
- Prototype
- Artist and client review
- Production
- Testing on target devices
- Launch support
- Documentation and handoff